• Entries

    9 teams
  • Game

    R6 Siege XB1
  • TypeThe loser of each match is immediately eliminated from the tournament. Each winner will play another round until the final match to determine the tournament winner

    Singe Elimination
  • Structure

    5v5
  • FormatOne game is played between participants to determine a winner

    Best of 1
You must login or register to interact with this tournament

Timeline

  • Signup Deadline

    Closed
  • Check In Period

    30 Jun 13:00 - 2:00
  • Start Date

    30 Jun 14:00 SAST
Tournament Support

Details

Format: Best of 1(Finals Best of 3)

HOW TO JOIN

  • Join the tournament before the Signup Deadline
  • Check in during the Check In Period if applicable
  • Round 1 Matches will be generated at the tournament Start Date

HOW TO CHECK IN

  • Every player(including all team members) must go to the tournament page during the Check In Period and click on the Check In button
  • You will also receive a notification reminding you to check in, clicking on that will take you to the tournament page
  • To make sure you have fully checked in, go to the Participants tab and make sure you are listed under Participants and not Unconfirmed

SCHEDULE

After Round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous Round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff

Quick Rules

Operators

  • Iana and Oryx are not allowed to be used!
  • All other operators are allowed.

Game Settings

  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server (South African if available)
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: Pro League

Match Settings:

  • Number of Bans: 4
  • Ban Timer: 20
  • Number of Rounds: 12
  • Attacker/Defender Role swap: 6
  • Overtime Rounds: 3
  • Overtime Score Difference: 2
  • Overtime Role Change: 1
  • Objective Rotation Parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker Unique Spawn: On
  • Pick Phase Timer: 15
  • 6TH Pick Phase: On
  • 6TH Pick Phase Timer: 15
  • Reveal Phase Timer: 5
  • Damage Handicap: 100
  • Friendly Fire Damage: 100
  • Reverse Friendly Fire: Off
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off

TDM BOMB

  • Plant Duration: 7
  • Defuse Duration: 7
  • Fuse Time: 45
  • Defuse Carrier Selection: On
  • Preparation Phase Duration: 45
  • Action Phase Duration: 180

Randomized maps will be listed on each match page. These are the recommended maps to be played, but if both teams agree, the maps may be chosen by team captains using the VETO system