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Quick Rules


  • Game Modes: SND only
  • Activision ID: Players should provide their exact Activision ID. (Example Activision ID: Example#7412898) Your Activision ID can be found here
  • Gentleman's Agreement (GA) rules are not enforced in ACGL tournaments



  • Controller
  • Crossplay Tournaments are for both Controller as well as Keyboard and Mouse

Game Specific

Lobby Settings

1.1 Map Pools

Randomized maps will be listed on each match page. These are the recommended maps to be played, but if both teams agree, the maps may be chosen by team captains using the VETO system

Search & Destroy  
  • Tuscan
  • Bocage
  • Desert Siege
  • Berlin


1.2 Restrictions

  • None of these items can be used, doing so may result in a forfeit


  • All Marksman Rifles
  • All Light Machine Guns
  • All Shotguns
  • All Launchers
  • Combat Shield


  • Mercury Silencer
  • MX Silencer
  • MK.12 Night Vision
  • Subsonic
  • Frangible
  • Incendiary


  • M19 4.0X Flip
  • 1913 Variable 4-8X
  • ZF4 3.5X Rifle Scope
  • 1229/Slate 3.25X Custom
  • SVT-40 PU Scope 3-6X
  • MK. 12 Night Vision


  • Stim
  • MK V Gas
  • S-Mine 44
  • Decoy Grenade


  • Throwing Knife
  • Thermite
  • Demolition Charge
  • Molotov Cocktail

Field Upgrades:

  • Goliath
  • Jammer
  • Deployable Cover
  • Armor Plates
  • Field Mic
  • Tactical Insertion
  • Dead Drop


  • .30 Russian Short Mags & Drums (All Round Sizes)
  • .30-06 Mags (All Round Sizes)
  • .45 ACP Mags (All Round Sizes)
  • .50 BMG Mags (All Round Sizes)
  • 6.5 Sakura 15 Round Mags
  • 7.62X54MMR 30 Round Mags
  • 8MM Klauser Rifle Mags & Drums (All Round Sizes)
  • 8MM Kurz Mags & Drums (All Round Sizes)



  • Intel
  • Care Package
  • Spy Plane
  • Counter Spy Plane
  • Mortar Barrage
  • War Machine
  • Guard Dog
  • Death Machine
  • Emergency Airdrop
  • Flamenaut
  • Attack Dogs
  • Fire Bombing Run
  • Local Informants

Perk 1:

  • Ghost
  • Dauntless

Perk 2:

  • Tracker
  • High Alert
  • Forward Intel
  • Piercing Vision

Perk 3:

  • Overkill
  • Tactician


1.3 Grace Period

A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent.

Teams are allowed to play one map shorthanded per match.

Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map.


1.4 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. If the participant does not have the minimum required players, they will forfeit the match.

For any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required and may be uploaded on the match page or https://streamable.com/(video) or https://imgur.com/ (images) if the proof is too large to upload on the match discussion


1.5 Normal Boundaries

Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.


1.6 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.


1.7 Time Limit

Teams must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in your team being forfeited. 

1.8 Double Forfeit

If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament.
1.9 Seeding

Teams will be seeded according to their game ELO. The higher seed is determined by the team with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10. 

1.10 Disconnections

Games must be restarted if a Player disconnects in the first 30 seconds or before the first kill. 

For all game modes, if a player disconnects after the first 30 seconds or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the match at any point, as this will result in a forfeit.

1.11 Team Changing

During an ongoing game, players are not allowed to switch to the opposing team's team/side and doing so may result in a forfeit of that map. 


1.12 Hosting

The host is the player that creates the custom game and ensures that the proper settings and maps are used. The host should set their party limit to match the number of players for the match. If the host incorrectly ends a game, their team may forfeit the game.

The higher seeded team must host the first game. The lower seeded team will host the second game. This rotates until a winner is found. Higher seed selects their faction/side for game 2. Lower seed picks sides for games 1 and 3.


1.13 Lag

A lag test must be performed before the start of each game to ensure all players have an acceptable player to player connection. If a lag test is not performed, a dispute on lag will not be considered (up to admins discretion).

In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof and provide it to an admin.

Multiple players must be experiencing a ping of over 120ms for the dispute to be valid. Leaving the game prematurely may result in a forfeit of the map. 

1.14 Report Match Score

Match results must be entered after all games/maps have been completed by going to the match page and clicking on "Enter Result" (only visible to team captains). Once a result is entered, the opposing team will have 5 minutes to respond to the result before it is automatically accepted.


1.15 Outside Players

Only eligible players on the two teams and ACGL admins may be invited/join the match lobby. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a player is found to have invited an ineligible player to a game, they will forfeit the game.


1.16 Evidence 

Please note for any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required. 

Proof via video or a screenshot will be required and may be uploaded on the match page or via https://streamable.com/ (video) if the proof is too large to upload in the match chat.


Global Rules

2.1 Communication

Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.


2.2 Rule Changes

ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament


2.3 Late Entries

Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached


2.4 Misconduct and Unsportsmanlike Behaviour

All players are asked to behave in a respectful way towards other competitors and ACGL admins; treat others as you would like to be treated! Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished


2.5 Apple

Apple Inc. is not in any way, shape, or form a sponsor or partner in any tournaments hosted on this platform.


2.6 Conflict of interest

Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

2.7 Connections

Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.


2.8 Prize distribution

In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account.

Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.


2.9 Broadcasting

ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.


2.10 Spectators

Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.


2.11 VPN

The use of a VPN when logging into our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

Account Rules

3.1 In-Game ID

Players must ensure that their in-game ID (relating to the tournament or match being played) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

Players with profanity or vulgar text in their ID will be requested to remove the text or risk being banned from future tournaments. Furthermore, If your ID contains foreign characters that cannot be typed on a standard keyboard, console, or mobile device, you will also be requested to remove the text or risk being banned.


3.2 Multi accounts

Each player competing in ACGL tournaments must only have one account. If a player cannot access his account, he must contact an admin on discord or email admin@acgl.co.za


3.3 Names and Logos

We reserve the right to edit user/team names or logos if they resemble copyrighted/trademarked content, are offensive/vulgar/obscene, or incite hatred.  Names/Logos which go against all forms of etiquette and good manners will also not be accepted and will result in the loss of Honour.

3.4 Team Roster

A player may only play for one team in a tournament or league. The only players allowed to play for a team are the players listed under that team on the match page.


3.5 Roster Changes

Changes to a team's roster may only be made before the start of a tournament, with the exception of a free agent (FA) team which tournament admins will be allowed to update up until the end of the grace period of the first round.


3.6 Substitutes

For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. They will be listed along with the core roster on the match page.


3.7 Country

A player's country must be set to their country of residence(the country they are currently residing in). Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

Hosting rights for private matches will be given to South African players.


3.8 Banned players

Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

Dispute Rules

4.1 Cheating

Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language.


4.2 Disputes & Proof

All dispute claims that evidence must be submitted to an ACGL admin for a ruling to be made. For all disputes, the burden of proof is on the accuser. In order to dispute game results, players must notify a tournament admin either via the website or Discord either before/during the match or no longer than 15 minutes after the end of the match.


4.3 Concessions

Teams may request that they are allowed to concede victory of a match. A tournament admin must be contacted with these requests.


4.4 Match-Fixing / Betting Fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.


4.5 Doping

Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.


4.6 Deception/Manipulation

The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

4.7 Game Modification

Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.


4.8 Account Sharing

Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.


4.9 Equipment

Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.


4.10 IP Flooding (DDoS Attacks)

Performing or assisting with a DDoS attack of your opponent will be punished severely.


4.11 Lack of Cooperation

Failing to comply with a tournament admin\'s directions and/or requests may result in the forfeit of a game or the entire match.


4.12 Punishments

The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or an ACGL Site Ban for a specified duration. Penalties may also be combined with other penalties.

Penalty Rules

No show5
Incorrect game account5
Fake result10
Unregistered player10
Unsportsmanlike Behaviour8-20
Abandoning Free Agent team after check-in20
3x FA team abandonsStats reset


Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 


Playing with a banned player1 month
5x FA team abandons1 month
Boosting1-3 months
Hostile language or Personal threats1-3 months
Smurf account3 months
Racism, hate speechPermanent


This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.