1.1 Sabotage

Examples of sabotage:

  • Breaking, editing or weakening your opponent's built or non-built (e.g. someone else's structure, trees, buildings etc) structures or cover resulting in your opponent falling, losing cover or taking damage
  • Causing your opponents to miss shots or miss opportunities for advancing their scores
  • Building in-front of your opponent or boxing them in
  • Using any type of vehicle to drive into your opponent
  • Using one of the following against your opponent:  Shockwave Grenade, Boogie Bomb, Impulse Grenade, Port-A-Fort, Chiller or Bouncer

Examples of NONE sabotage:

  • Kill or Loot stealing
  • Following your opponent
  • Re-spawning or reviving your teammate/opponent 
  • Not re-spawning or reviving your teammate/opponent

Any claims of this happening must be submitted in video form and show all players usernames involved in the incident. Both players will be requested to provide their point of view of the incident.

Exceptions to the above may be made by an admin to ensure fair play. 


1.2 Grace Period

A participant must at least be in communication with their opponent within 15 minutes after a match’s start time. Furthermore if they are no present in the match lobby after an additional 10 minutes, they will forfeit.


1.3 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. If the participant does not have the minimum required players, they will forfeit the match.


1.4 Default Start Time

Participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact admin via the ACGL Discord Channel. Participants that do not contact admin via the ACGL Discord channel will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.

1.5 Teamwork

Teamwork is allowed. However, players that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that game. Players caught doing so will be disqualified from their match.


1.6 Drop locations:

If your team lands at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc.

We will not replay any matches pertaining to lag or in-game glitches. There may be exceptions to this case and will be at the admin's discretion. 


1.7 Disconnections

If a player disconnects before landing, the game should be replayed.  All players must leave the match to end the game. If the player lands and then disconnects, the number of kills you had will stand however your disconnection will be treated as the time at which you died.


1.8 Hosting

The higher seeded team at match time must host all matches, however both teams should take the initiative to invite and/or message the other team about the game setup. Failure to do so can result in a forfeit.

1.9 Time Limit

Teams must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in your team being forfeited. 


1.10 Double Forfeit

If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament.


1.11 Seeding

Teams will be seeded according to their game XP. The higher seed is determined by the team with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10.