All Participants (including all team members) must check in prior to Start Time in order to compete
Schedule:
All Round 1 Matches are scheduled to start at Tournament Start Time
After Round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous Round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff
Game Settings
For Full settings see Matches in the Rules tab
Maps will be generated randomly and can be found in your match page.
1st Place | 2000 XP |
2nd | 1600 XP |
3rd | 1280 XP |
4th | 1120 XP |
Settings
Match Settings
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GAME MODE: TDM BOMB
Operator
Mappool
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High Ping Pausing the game Grace Period Delays Normal Boundaries Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map. Default Start Time All round one (1) matches have the same default start time. All Matches have a standard start time that is listed on the Tournament Overview on the front page of the touranment. Matches must be started by their default start time and played until completion. Teams that have not completed their matches before the scheduled start time of the next round of fixtures must contact admin via the ACGL Discord Channel. If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament. Teams will be seeded according to their game XP at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0). Game types will be set for each round of the bracket. These game types must be played and may not be substituted out. Outside Players After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game. |
Spawnkilling / Spawnpeaking Disconnections If a player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended. All players must leave the match to end the game. If a player disconnects after the first thirty seconds (30) and/or the first kill, the map must be continued and the missing player should be reinvited to the lobby. If the team with the missing player leaves the lobby, their team may forfeit the round/game in question. Hosting The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.) If the host incorrectly ends a game, their team may forfeit the game. Lag In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occuring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game. No Shows All no shows must be verified by a tournament official. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use the Discord Live Support. Teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss. Please report the match results on your match page which can be found under the Bracket Tab on the tournament page .To report the match results, teams must report the match score accurately, with overall maps won being reported. |
General The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fair play. Conduct All players are asked to behave in a humane way towards other competitors, and to any member of the administration team; treat others as you would like to be treated! If a player is found guilty of misconduct by an administrator, they may receive penalty on XP or even banned from certain events. Also, teams risk league kicks, bans and expulsions from ACGL affiliated competitions. Insults and offensive behaviour All insults that happen during an ACGL-Match or on the ACGL platform, may be punished. This includes ingame chat of the corresponding game, Discord Messages and Match-Chat. Insults that happen on external messengers are not taken into account. Spamming The excessive posting of futile, annoying or offensive contributions within the ACGL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) will be penalized by Admin. Language The official language of this national section is English. All players should be able to communicate in English. Internal Texts All texts written in either protest or support requests, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ACGL. |
Matches, competitions, meetings In all competitions there should be a fair playing field for all players. Every encounter, whether a elimination, wager, round robin or other competition must be played according to the rules until it is complete and the result entered on the website, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be played only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished. It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player banned. Game / client In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ACGL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo, Discord etc.). Scripts and changes to the game's configuration are not allowed, unless they are partly or completely allowed by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden. Game Coverage The ACGL reserves exclusive right to the coverage of ACGL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and TV Broadcasts. The ACGL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ACGL management before the match. In general, the ACGL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ACGL administrators have no direct access to, it must be made sure that enough slots are available for the according clients. |
Player When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a tournament, a method of contact must be available and visible to all users in your player profile. Multiaccounts Each player in the ACGL must only have one account. If a player cannot access his account and then creates a new one, then he/she must contact an ACGL Administrator either via the website or Discord explaining in detail the reason for not being able to access the account. Nicknames, Team Names and URL Aliases We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements. Nicknames/aliases are forbidden if they:
In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary. Country A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable. If a player's country of residence is changed in order to join the league/tournament falsely in order to join a tournament, they will punished. If the player does so and plays in a team match, the team will get removed from the tournament/league. Nationality A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable. Players in team A player may only play for one team in a tournament or league. |
Teams A team's name does not have to be unique, but the ACGL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Hard Core Gaming” or “Hard Kore Gaming” etc, that would not be allowed). Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted. If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception. The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manners will not be accepted. Changing team names A team can change its name at any time. This also applies when a team is restructured. Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points. Team nationality In general, during matches of ACGL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents. Exceptions, however, can be made. Please consult ‘Details’ for game specific information relating to the select title. Sponsors/partnerships The ACGL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ACGL events at any time. |
Cheating Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from ACGL. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. In order to contact a tournament official use Discord Live Support. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser. We highly recommend that proof is taken with the console's built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the game score, all players on both teams, and a time stamp. Concessions Teams may request that they be allowed to concede victory of a game. Teams may request that their opponent not receive a forfeit penalty. A tournament official must be contacted with these requests. In order to contact a tournament official use Discord Live Support. |
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Penalties
Severe incidents including, but not limited to the following points, may be punished in other ways:
The right to appeal is only with the injured.
Restricted Items For Search and Destroy, use of any restricted item(s) will result in the loss of the round(s) the item(s) were used in if it affected game play. Settings For Search and Destroy, the hosting team will forfeit all rounds where the incorrect setting(s) affected the game. If a game is hosted out of order, the hosting team will forfeit that game that was played out of order. For example, if Search and Destroy - London Docks is the second game and played as the first game, the hosting team will forfeit Search and Destroy - London Docks. The correct first game/map will need to be played. Evading a Tournament or Servere Site Ban Any player found evading a severe site ban or one related to Online Tournaments will be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days. Account Recovering XBL or PSN Accounts Tournament participants are forbidden to allow others to play in this competition in place of them by sharing PSN accounts. The offending the team forfeit the entire match. The offending players will be suspended from the site for up to thirty (30) days. Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from ACGL for up to seven hundred and thirty (730) days. The rest of the team will be suspended for up to ninety (90) days. If a player is found evading a ban the team will be disqualified from this competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days. After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and a SCGL Site Ban for a specified duration. Penalties may also be combined with other penalties. |
Premature Game Ending Teams that force the game to end prematurely by player(s) switching teams, leaving the game, inviting outsite players, and/or the host ending the game may result in the loss of the round and/or game for search and destroy. Equipment Players may not use a Turbo controller, a Button Macro controller or Keyboard/Mouse. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that games of the match it was used on. IP Flooding (DDoS Attacks) Performing or assisting with a DDoS attack of your opponent will result in immediate disqualification of that team. All players on that team will be suspended from ACGL for up to seven hundred and thirty (730) days. Lack of Cooperation Failing to comply with Support Staff's directions and/or requests may result in the forfeit of round(s), a map, or the entire match. Verbal or written abuse of a staff member will result in a suspension from ACGL for up to twenty (20) days. Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to one week. Warnings Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty. Disqualification Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment. |
Participation in prize tournaments
Unless otherwise explicitly permitted, it is not allowed for employees of ACGL, its subsidiaries or partners, or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments or qualification for prize winning tournaments.