Restricted Items
For Search and Destroy, use of any restricted item(s) will result in the loss of the round(s) the item(s) were used in if it affected game play.
Settings
For Search and Destroy, the hosting team will forfeit all rounds where the incorrect setting(s) affected the game. If a game is hosted out of order, the hosting team will forfeit that game that was played out of order. For example, if Search and Destroy - London Docks is the second game and played as the first game, the hosting team will forfeit Search and Destroy - London Docks. The correct first game/map will need to be played.
Evading a Tournament or Servere Site Ban
Any player found evading a severe site ban or one related to Online Tournaments will be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
Account Recovering XBL or PSN Accounts
Tournament participants are forbidden to allow others to play in this competition in place of them by sharing PSN accounts. The offending the team forfeit the entire match. The offending players will be suspended from the site for up to thirty (30) days.
Modified Console/Hacks/Mods
Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from ACGL for up to seven hundred and thirty (730) days. The rest of the team will be suspended for up to ninety (90) days.
Evading a Ban
If a player is found evading a ban the team will be disqualified from this competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
Penalties
After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and a SCGL Site Ban for a specified duration. Penalties may also be combined with other penalties.
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Premature Game Ending
Teams that force the game to end prematurely by player(s) switching teams, leaving the game, inviting outsite players, and/or the host ending the game may result in the loss of the round and/or game for search and destroy.
Equipment
Players may not use a Turbo controller, a Button Macro controller or Keyboard/Mouse. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that games of the match it was used on.
IP Flooding (DDoS Attacks)
Performing or assisting with a DDoS attack of your opponent will result in immediate disqualification of that team. All players on that team will be suspended from ACGL for up to seven hundred and thirty (730) days.
Lack of Cooperation
Failing to comply with Support Staff's directions and/or requests may result in the forfeit of round(s), a map, or the entire match. Verbal or written abuse of a staff member will result in a suspension from ACGL for up to twenty (20) days.
Failure to Report a Tournament Match
Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to one week.
Warnings
Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
Disqualification
Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.
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