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Quick Rules

INFO

  • Schedule: 3 matches are played one after the other. Players will have 15 minutes once the match is created to join the lobby before it is started
  • Lobby ID and password: Will be posted on the match page once the tournament starts
  • Mode: Classic Solo-TPP

 

HOW TO GET ROOM DETAILS

  • Once the tournament starts at the Start Date, refresh the tournament page to view your matches
  • On the match page is where you will find the invite link you will use to join the room in CODM itself. "Password" will be the Room Password you must enter in-game. (See "HOW TO JOIN A ROOM" below)
    • If the Invite link/Password says "Not set", the admin has not yet created the room. Wait a few minutes, refresh the page, and check it again.
    • If it says "Access restricted" then you are not part of the tournament/match
  • Do not share the link or password!
  • It is not required to be in a specific slot

 

HOW TO JOIN A ROOM

  • Go to the match page on the ACGL website / app which becomes available once the tournament starts
  • Make note of the Password, then click on the link under "Invite link" which will take you to the CODM app
    • If you are unable to join via the link, then use the Match ID instead. From the Battle Royale page on CODM, click on the menu icon in the top right corner, then click on Private. Then click on the home/search icon also in the top right corner, type in the match ID as found on the match page
  • Enter the room password
  • You are now in the custom room. Wait until the admin starts. 

 

REPORT RESULTS

Each player must take a screenshot at the end-of-game displaying their kill score and placement and submit it on the match page, via the "Enter Result" button which will appear once the room is started. You must report scores before the next room starts.

Game Specific

TIE BREAKER

In the event that two or more teams have the same number of total points, the following rules shall be applied to break the tie:

  • Tiebreaker 1 = Total wins
  • Tiebreaker 2 = Highest eliminations
  • Tiebreaker 3 = Highest average placement
  • Tiebreaker 4 = Highest amount of eliminations in one game
  • Tiebreaker 5 = Coin-Flip

 

1.1 Proof Requirements:

In the event of a dispute, the accusing team must provide a video as proof.

 

1.2 Grace Period

Players will forfeit the game if they are not present by 15 minutes after a match is created

1.3 Emulators and Third-Party Devices​

The use of a PC emulator to compete in these tournaments is strictly prohibited and will result in a ban.

We do not support Emulators OR Third-Party Devices, such as a controller, or other input devices outside of the device they are playing on. Players need to take a screenshot of their pre-lobby before joining the private game. If a player disconnects in the private game lobby, the team will need to go back into the pre-lobby and take another screenshot.

Failing to submit proof of the home screen or pre-lobby when requested will result in the player/team forfeiting the match.

1.4 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

For any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required and may be uploaded on the match page or https://streamable.com/(video) or https://imgur.com/ (images) if the proof is too large to upload on the match discussion

1.5 Drop locations:

If you choose to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if you choose to drop in this location. There will be exceptions to this case and will be at the admin's discretion. 

 

1.6 Disconnections

There will be no game restarts if a player disconnects. Players are responsible for their own connection and technical issues

1.7 Streamer mode:

Streamer mode must be disabled. Any player using streamer mode will be removed from the room. 

1.8 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.

1.9 Normal Boundaries

Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

    Points System

    1 point(s) per kill

    PositionPoints
    1st10
    2nd - 5th7
    6th - 15th5
    16th - 25th3

    Global Rules

    By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

     

    2.1 Communication

    Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

     

    2.2 Rule Changes

    ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

     

    2.3 Late Entries

    Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

     

    2.4 Misconduct and Unsportsmanlike Behaviour

    All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.

     

    2.5 Conflict of interest

    Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

    2.6 Connections

    Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

    The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

     

    2.7 Prize distribution

    In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account. Any cash prizes not claimed after 3 months will be subject to forfeit.

    Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.

     

    2.8 Broadcasting

    ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

     

    2.9 Spectators

    Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

     

    2.10 Loadshedding
    Standard cups: 
    Standard cups will always go ahead regardless of the stage of loadshedding. As long as the tournament reaches the minimum amount of players needed for a tournament to start, it will start. 

    Event Finals: 
    If loadshedding is scheduled for stage 4 or above on the same day as an Event Series Finals, the dates of the finals may be moved to accommodate to all teams taking part.

     

    2.11 New Characters / Maps

    In the event that a new character, map, stage or additional DLC content is added to any game. That character, map, stage or additional DLC content may not be used within 14 days of the release. 
     

    2.12 Event / Game Specific Rules

    Any rule/s that specifically apply to any Event, Tournament or Game, will take precedence over Global Rule/s. If you are unsure regarding any rule, please be sure to contact the Tournament Administration. 

    Account Rules

    3.1 In-Game ID

    Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

    Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.

     

    3.2 Multi accounts

    Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email admin@acgl.gg

     

    3.3 Names and Logos

    We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.

     

    3.4 Team Roster

    A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed under that team on the match page.

    3.5 Account Sharing

    Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

     

    3.6 Roster Changes

    Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player that is not a player already participating in the tournament. 

     

    3.7 Substitutes

    For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.

     

    3.8 Country

    Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

    Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

    Hosting rights for private matches will be given to South African players.

     

    3.9 Banned players

    Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

    Dispute Rules

    4.1 Cheating

    Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.

     

    4.2 Disputes & Proof

    All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.

     

    4.3 Match-Fixing / Betting Fraud

    Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

     

    4.4 Doping

    Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

     

    4.5 Deception/Manipulation

    The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

    4.6 Game Modification

    Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

     

    4.7 Equipment

    Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

     

    4.8 IP Flooding (DDoS Attacks)

    Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.

     

    4.9 Lack of Cooperation

    Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.

     

    4.10 Punishments

    The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. 

    Penalty Rules

    MINOR VIOLATIONHONOUR DEDUCTION
    No show5
    Incorrect game account5-15
    Fake result10
    Unregistered player10
    Deception15
    Unsportsmanlike Behaviour8-20
    Abandoning Free Agent team after check-in20
    3x FA team abandonsStats reset

     

    Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

     

    MAJOR VIOLATIONBAN DURATION
    Playing with a banned player1 month
    5x FA team abandons1 month
    Boosting1-3 months
    Hostile language or Personal threats1-3 months
    Smurf account3 months
    Racism, hate speechPermanent

     

    This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.