Quick Rules

Rule Update (17/06) - Operator, Settings and Map changes for the new season


  • Ace and Melusi are not allowed to be used!
  • All other operators are allowed.

Game Settings

  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server (South African if available)
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: Pro League

Match Settings:

  • Ban number: 4
  • Ban Timer: 20
  • Number of rounds: 12
  • Change of attack / defense role: 6
  • Overtime: 3
  • Score overtime difference: 2
  • Exchange roles overtime: 1
  • Objective rotation parameters: 2
  • Goal Rotation Type: Rounds played
  • Spawn single attackers: On
  • Pick phase timer: 15
  • Sixth phase Pick: on
  • Sixth phase pick timer: 15
  • Detection phase timer: 5
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Reverse friendly fire: off
  • Knockdown: 20
  • Sprint: On
  • Inclination: On
  • Replay death: Off


  • Plant Duration: 7
  • Defuse Duration: 7
  • Fuse Time: 45
  • Defuse Carrier Selection: On
  • Preparation Phase Duration: 45
  • Action Phase Duration: 180

Randomized maps will be listed on each match page. These are the recommended maps to be played, but if both teams agree, the maps may be chosen by team captains using the VETO system

Game Specific

1.1 ​Mappool

  • Club House
  • Theme Park
  • Kafe Dostoyevsky
  • Oregon
  • Coastline
  • Villa
  • Consulate​​​​​​​

1.2 Banned operators

In case your opponent team is playing as a banned operator in action phase a dispute must be opened with a screenshot of the scoreboard/player in action phase where it is clearly visible the operator was played. Playing as a banned operator results in a round loss. Further usage of unallowed operators may result in a match forfeit.


1.3 Bugs/Glitches

Below is a list of known intended and unintended game mechanics. Any situations that arise and are not specified below will be dealt with on a case by case basis. In general, common sense will be applied.

Not allowed:

  • using a Mira shield to boost
  • standing on a window ledge undetected
  • shield boosting on to undetected window ledge
  • one-way shots
  • shooting through what should be non-destructible walls/floors/ceilings/objects
  • glitching through walls, objects, surfaces etc at any moment
  • blocking window vaulting with a destructible shield
  • placing a Valk cam in a place where it can't be destroyed
  • placing a Maestro's Evil Eye on Alibi's decoy.

Using these glitches/bugs will result in a round loss for the team that uses it, further penalties if used again by the same team during the tournament.

Allowed Actions:

  • any position that you can get to and out of without glitching through walls/objects/surfaces, and you can be seen and shot at normally
  • shield boosting
  • standing on a window ledge and being detected
  • shield boosting onto a detected window ledge
  • Hibana and Thermite charges can be placed anywhere
  • using a teammate to boost
  • long-arming
  • using equipment or defusing through a destructible surface
  • destroying the whole floor of a bomb spot so the enemy team can not plant the defuser
  • smoke through wall


1.4 High Ping

The ping limit for a match on South African servers is 180ms. If a player is over this value please try to do a re-host first, before a disputing and make sure a dedicated server was created. In case the player still has a ping over 180ms and it's not possible to play the match without there being problems, the match can be disputed. It can only be counted as high ping if the ping is continuously over 180ms and the necessary evidence was provided. When started a dispute the match must not be finished and the team must submit at least three screenshots of the scoreboard which were taken at different times over two rounds with the high ping visible from the same player (in the action phase)


1.5 Pausing the game

If a player pauses a game they must state the reason for the interruption and how long it will approximately take. The game can only be resumed by the player that paused the game after they asks their opponent if they are ready. The pause should not be longer than 10 minutes.


1.6 Forbidden on Consoles

If a player is suspected of using an illegal device eg. Mouse and Keyboard, sufficient evidence needs to be provided. High Sensitivity does not automatically prove the use of Mouse and Keyboard.

Any changes to sprites, skins, scoreboards, and crosshairs are strictly disallowed. Only the official models are allowed. If a player plays with custom files (not models) or removed files that have been installed by the game, then this will be penalized.


1.7 Forbidden on PC

Any modification or changing of the game using external graphics solutions or other 3rd party programs is strictly prohibited.

The use of the following programs is considered cheating: Multihacks, Wallhack, Aimbot, Colored Models, No- Recoil, No-Flash, Macros, Sound changes and Graphical changes through third-party tools. These are only examples, other methods may be considered cheats as well.

Furthermore, it's forbidden to use any kind of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI display, Rivatuner Overlay, Nvidia Profile Inspector). Overlays which show the frames per second (FPS) are permitted.


1.8 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.


1.9 Grace Period

A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent.


1.10 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

Teams are allowed to play one map shorthanded per match.

Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map.


1.11 Double Forfeit

If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament.

1.12 Spawnkilling

Spawn killing which results in a kill of an attacker during the first 2 seconds of action phase is not allowed. Doing so will result in a round loss for the defending team. Any kills happening after 2 seconds within the action phases are legal.


1.13 Player drops

If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase) if a team leaves the round before it's finished the other team will get the round point. After the round completion, the player who disconnected will be allowed to rejoin the server or a re-host can be requested.

The match is considered 'live' when the operator ban starts. At least half of the players need to remain (3 players in a 5v5 match and 2 players in a 3v3 match) and the match needs to be played until the match end and a winner is decided.

If this isn't possible due to connection issues it will be considered a forfeit in favour of the team who is able to have all players on the server.

Every team can re-host the server once in a map. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team need to play the map with the remaining players to its conclusion. Any abuse of this rule will be considered as deception

Each user is responsible for his/her own hardware and connection.


1.14 Re-host

Rehosts are possible up to 30 seconds in the action phase if no player was killed.

All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost doesn't have to be confirmed by the opponent.

If a team leaves the game because of a dispute, this will not count as a rehost. Admins may decide that multiple re-hosts are appropriate depending on the circumstances e.g Ubisoft Servers have issues.

If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites and the same equipment.

Should a team not resume the match 10 minutes after a re-host, the admin team must be informed via dispute. Additional time may then be given by the admin depending on the circumstances.


1.15 Normal Boundaries

Players who move their character outside of the normal boundaries of a map may forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.


1.16 Hosting

The host is the player that creates the custom game and ensures that the proper settings and maps are used.

The higher seeded team at match time must host all games. The team which does not host can choose the attacker or defender side. In Bo3, the choice of sides alternates after the first map.

If the host incorrectly ends a game, their team may forfeit the game.


1.17 Lag

In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof and provide it to an admin. If lag is occuring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the map. 

1.18 Time Limit

Teams must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in your team being forfeited. 


1.19 Report Match Score

Match results must be entered after all games/maps have been completed by going to the match page and clicking on Enter Result(only visible to team captains). Once a result is entered, the opposing team will have 5 minutes to respond to the result before it is automatically accepted.


1.20 Outside Players

After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game.


1.21 Banned players

A list of banned players can be found here https://acgl.co.za/banned


Global Rules

3.1 Communication

Only communication via the ACGL Discord chat lobby, Match Discussion and ACGL Personal Messages will be accepted.


3.2 Rule Changes

ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament


3.3 Late Entries

Participants will not be able to sign up to tournaments once the Sign up deadline the has been reached


3.4 Misconduct and Unsportsmanlike Behaviour

All players are asked to behave in a respectful way towards other competitors and ACGL admins; treat others as you would like to be treated! Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished


3.5 Apple

Apple Inc. is not in any way, shape or form a sponsor or partner in any tournaments hosted on this platform.


3.6 Conflict of interest

Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

3.7 Connections

Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.


3.8 Prize distribution

In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details


3.9 Broadcasting

ACGL reserves the rights to use any material casted or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.


3.10 Spectators

Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.


3.11 VPN

The use of a VPN when logging into our website / app, or during matches is strictly prohibited and may result in you getting banned. 



4.1 Game Account

Players must ensure that their game account, relating to the tournament or match being played, is up-to-date and reflecting the exact details on their ACGL account. Players with incorrect details risk forfeiting their match.


4.2 Multiaccounts

Each player competing in ACGL tournaments must only have one account. If a player cannot access his account, he must contact an admin on discord or email admin@acgl.co.za


4.3 Names and Logos

We reserve the right to edit user/team names or logos if they resemble copyrighted/trademarked content, are offensive/vulgar/obscene or incite hatred.  Names/Logos which go against all forms of etiquette and good manners will also not be accepted and will result in the loss of Honour.

4.4 Team Roster

A player may only play for one team in a tournament or league. The only players allowed to play for a team are the players listed under that team on the match page.


4.5 Substitutes

For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. They will be listed along with the core roster on the match page.


4.6 Country

A player\'s country must be set to their country of residence(the country they are currently residing in). Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte dIvoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

Hosting rights for private matches will be given to South African players.


2.1 Cheating

Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language.


2.2 Disputes & Proof

All dispute claims that evidence must be submitted to an ACGL admin for a ruling to be made. For all disputes, the burden of proof is on the accuser. In order to dispute game results, players must notify a tournament admin either via the website or Discord either before/during the match or no longer than 15 minutes after the end of the match.


2.3 Concessions

Teams may request that they be allowed to concede victory of a match. A tournament admin must be contacted with these requests.


2.4 Match Fixing / Betting Fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is stricly prohibited.


2.5 Doping

Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished.


2.6 Deception/Manipulation

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

2.7 Game Modification

Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.


2.8 Account Sharing

Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.


2.9 Equipment

Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.


2.10 IP Flooding (DDoS Attacks)

Performing or assisting with a DDoS attack of your opponent will be punished severely.


2.11 Lack of Cooperation

Failing to comply with a tournament admin\'s directions and/or requests may result in the forfeit of a game or the entire match.


2.12 Punishments

The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit or an ACGL Site Ban for a specified duration. Penalties may also be combined with other penalties.


No show 5
Incorrect game account 5
Fake result 10
Unregistered player 10
Bug abuse 10
Ringer / Faker 15
Deception 15
Unsportsmanlike Behaviour 8-20
Cheating 10-20


Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban.