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Quick Rules

INFO

  • Schedule: Matches are played one after the other. Players will have 15 minutes once the match is created to join the lobby before it is started
  • Lobby name and password: Will be posted on the match page once the tournament starts
  • Map: Erangel
  • Game mode: TPP / Third-Person Perspective
  • Standard Map Settings will be used

 

HOW TO GET ROOM DETAILS

  • Once the tournament starts at the Start Date, refresh the tournament page to view your matches
  • On the match page is where you will find the room details you will use to join the room in PUBGM itself. "Match ID" and "Password" will be the Room ID and Room Password you must enter in-game.
    • If the Match ID/Password says "Not set", the admin has not yet created the room. Wait a few minutes, refresh the page, and check it again.
    • If it says "Access restricted" then you are not part of the roster for your team.
  • Make note of your "Slot" which is the slot your team must be in once you join the room. Teams that are not in the correct slot will be removed.
  • Do not share the ID or Password

 

HOW TO JOIN A ROOM

  • Open PUBG Mobile Game and let it load fully to the home screen
  • On the top left corner, below START Button you will find the matchmaking box (Map, Mode, etc.). Click on it.
  • At the bottom left click on Room
  • In the search bar at the top left, type the PUBG Custom Room ID that the admin will post on the match page
  • Click Enter, type in the Room password (also given on the match page) and click Enter Room
  • You are now in the custom room. Wait until the admin starts. 

 

REPORT RESULTS

Players must take a screenshot at the end-of-game displaying their kill score and placement and submit it on the match page, via the "Enter Result" button which will appear once the room is started. You must report scores a max of 15 minutes after a room ends, otherwise your score may not count.

Communication after death 

No use of "All chat" is allowed to be used after death during a game. 

Flares:

Flares are allowed to be used.

Game Specific

 

1.1 Proof Requirements:

In the event of a dispute, the accusing team must provide a video as proof.

 

1.2 Grace Period

Players will forfeit the game if they are not present by 15 minutes after a match is created


 

1.3 Drop locations:

If you choose to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if you choose to drop in this location. There will be exceptions to this case and will be at the admin's discretion. 

 

1.4 Disconnections

There will be no game restarts if a player disconnects. Players are responsible for their own connection and technical issues
 

 

TIE BREAKER

In the event that two or more teams have the same number of total points, the following rules shall be applied to break the tie:

  • Tiebreaker 1 = Total wins
  • Tiebreaker 2 = Highest eliminations
  • Tiebreaker 3 = Highest average placement
  • Tiebreaker 4 = Highest amount of eliminations in one game
  • Tiebreaker 5 = Coin-Flip

Points System

1 point(s) per kill

No points awarded for position

Global Rules

3.1 Communication

Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

 

3.2 Rule Changes

ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

 

3.3 Late Entries

Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

 

3.4 Misconduct and Unsportsmanlike Behaviour

All players are asked to behave in a respectful way towards other competitors and ACGL admins; treat others as you would like to be treated! Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished

 

3.5 Apple

Apple Inc. is not in any way, shape, or form a sponsor or partner in any tournaments hosted on this platform.

 

3.6 Conflict of interest

Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

3.7 Connections

Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

 

3.8 Prize distribution

In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account.

 

3.9 Broadcasting

ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

 

3.10 Spectators

Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

 

3.11 VPN

The use of a VPN when logging into our website/app, or during matches is strictly prohibited and may result in you getting banned. 

 

Account Rules

4.1 In-Game ID

Players must ensure that their in-game ID (relating to the tournament or match being played) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

Players with profanity or vulgar text in their ID will be requested to remove the text or risk being banned from future tournaments. Furthermore, If your ID contains foreign characters that cannot be typed on a standard keyboard, console, or mobile device, you will also be requested to remove the text or risk being banned.

 

4.2 Multi accounts

Each player competing in ACGL tournaments must only have one account. If a player cannot access his account, he must contact an admin on discord or email admin@acgl.co.za

 

4.3 Names and Logos

We reserve the right to edit user/team names or logos if they resemble copyrighted/trademarked content, are offensive/vulgar/obscene, or incite hatred.  Names/Logos which go against all forms of etiquette and good manners will also not be accepted and will result in the loss of Honour.

4.4 Team Roster

A player may only play for one team in a tournament or league. The only players allowed to play for a team are the players listed under that team on the match page.

 

4.5 Roster Changes

Changes to a team's roster may only be made before the start of a tournament, with the exception of a free agent (FA) team which tournament admins will be allowed to update up until the end of the grace period of the first round.

 

4.6 Substitutes

For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. They will be listed along with the core roster on the match page.

 

4.7 Country

A player's country must be set to their country of residence(the country they are currently residing in). Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

Hosting rights for private matches will be given to South African players.

 

4.8 Banned players

Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

Dispute Rules

2.1 Cheating

Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language.

 

2.2 Disputes & Proof

All dispute claims that evidence must be submitted to an ACGL admin for a ruling to be made. For all disputes, the burden of proof is on the accuser. In order to dispute game results, players must notify a tournament admin either via the website or Discord either before/during the match or no longer than 15 minutes after the end of the match.

 

2.3 Concessions

Teams may request that they are allowed to concede victory of a match. A tournament admin must be contacted with these requests.

 

2.4 Match-Fixing / Betting Fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

 

2.5 Doping

Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

 

2.6 Deception/Manipulation

The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

2.7 Game Modification

Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

 

2.8 Account Sharing

Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

 

2.9 Equipment

Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

 

2.10 IP Flooding (DDoS Attacks)

Performing or assisting with a DDoS attack of your opponent will be punished severely.

 

2.11 Lack of Cooperation

Failing to comply with a tournament admin\'s directions and/or requests may result in the forfeit of a game or the entire match.

 

2.12 Punishments

The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or an ACGL Site Ban for a specified duration. Penalties may also be combined with other penalties.

Penalty Rules

MINOR VIOLATION HONOUR DEDUCTION
No show 5
Incorrect game account 5
Fake result 10
Unregistered player 10
Deception 15
Unsportsmanlike Behaviour 8-20

 

Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

 

MAJOR VIOLATION BAN DURATION
Playing with a banned player 1 month
Boosting 1-3 months
Hostile language or Personal threats 1-3 months
Smurf account 3 months
Racism, hate speech Permanent

 

This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.