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Quick Rules

  • Warzone tournaments are open to all platforms
  • Crossplay must be enabled
  • Minimum one streamer per team

 

HOW IT WORKS

  • Once the tournament starts, go to your first match which will be listed under "Matches"
  • Make note of the Match ID on the match page (this is not the same as the match number that is shown in Matches).
    • This Match ID will be the same across all matches.
    • You must set your clan tag as this Match ID, or write it on a piece of paper and include it in all screenshots
    • Editing the Match ID into the image afterward does not count
  • One player must join onto the provided admin's Activision account.
  • Players must select (Choose your own squad) and pick the given squad number to your team.
  • The screenshot needs to have the Match ID and kills all be visible somewhere in the image 
    • After a full team death there will be a page with the option to spectate. Before clicking spectate or leave, take a screenshot of the placement, kills and match ID.
  • On the match page team captains must click on "Enter Result", enter the team's scores and upload the screenshot Repeat for all other matches. Scores must be entered before the next game starts.

Game Specific

Restricted Items

All disputes regarding restricted items must be accompanied by video evidence of the item being used. (Ground loot shotguns and RPGs are allowed) 

Loadout Items:

  • Shotguns
  • RPGs 
  • Combat Scout

Specialist are not allowed. If a specialist is picked up, the players kills with the specialist will be forfeited. 

 

TIE BREAKER

In the event that two or more teams have the same number of total Kills, the following rules shall be applied to break the tie:

  • Tiebreaker 1 = Highest placement
  • Tiebreaker 2 = Most Eliminations 
  • TieBreaker 3 = Highest Eliminations in a single game
  • Tiebreaker 4 = Coin-Flip

 

1.1 Proof Requirements:

In the event of a dispute, the accusing team must provide a video as proof.

 

1.2 Grace Period

Players will forfeit the game if they are not present by 15 minutes after a match is created

1.3 Drop locations:

If you choose to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if you choose to drop in this location. There will be exceptions to this case and will be at the admin's discretion. 

 

1.4 Disconnections

There will be no game restarts if a player disconnects. Players are responsible for their own connection and technical issues

Points System

Kill Multipliers per match:

30 kills: x2 multiplier
25 kills: x1.7 multiplier
20 kills: x1.5 multiplier
15 kills: x1.3 multiplier
13 kills: x1.1 multiplier
PositionPoints
1st10
2nd6
3rd5
4th4
5th3
6th2
7th - 8th1

Global Rules

By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

 

2.1 Communication

Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

 

2.2 Rule Changes

ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

 

2.3 Late Entries

Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

 

2.4 Misconduct and Unsportsmanlike Behaviour

All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.

 

2.5 Conflict of interest

Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

2.6 Connections

Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

 

2.7 Prize distribution

In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account. Any cash prizes not claimed after 3 months will be subject to forfeit.

Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.

 

2.8 Broadcasting

ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

 

2.9 Spectators

Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

 

2.10 Loadshedding
Standard cups: 
Standard cups will always go ahead regardless of the stage of loadshedding. As long as the tournament reaches the minimum amount of players needed for a tournament to start, it will start. 

Event Finals: 
If loadshedding is scheduled for stage 4 or above on the same day as an Event Series Finals, the dates of the finals may be moved to accommodate to all teams taking part.

 

2.11 New Characters

In the event that a new character is added to any game. That character may not be used within 14 days of the release. 
 

2.12 Event / Game Specific Rules

Any rule/s that specifically apply to any Event, Tournament or Game, will take precedence over Global Rule/s. If you are unsure regarding any rule, please be sure to contact the Tournament Administration. 

Account Rules

3.1 In-Game ID

Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.

 

3.2 Multi accounts

Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email admin@acgl.gg

 

3.3 Names and Logos

We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.

 

3.4 Team Roster

A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed under that team on the match page.

3.5 Account Sharing

Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

 

3.6 Roster Changes

Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player that is not a player already participating in the tournament. 

 

3.7 Substitutes

For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.

 

3.8 Country

Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

Hosting rights for private matches will be given to South African players.

 

3.9 Banned players

Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

Dispute Rules

4.1 Cheating

Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.

 

4.2 Disputes & Proof

All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.

 

4.3 Match-Fixing / Betting Fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

 

4.4 Doping

Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

 

4.5 Deception/Manipulation

The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

4.6 Game Modification

Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

 

4.7 Equipment

Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

 

4.8 IP Flooding (DDoS Attacks)

Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.

 

4.9 Lack of Cooperation

Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.

 

4.10 Punishments

The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. 

Penalty Rules

MINOR VIOLATIONHONOUR DEDUCTION
No show5
Incorrect game account5-15
Fake result10
Unregistered player10
Deception15
Unsportsmanlike Behaviour8-20
Abandoning Free Agent team after check-in20
3x FA team abandonsStats reset

 

Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

 

MAJOR VIOLATIONBAN DURATION
Playing with a banned player1 month
5x FA team abandons1 month
Boosting1-3 months
Hostile language or Personal threats1-3 months
Smurf account3 months
Racism, hate speechPermanent

 

This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.