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  • Entries

    61 users
  • Game

    Clash Royale
  • TypeThe loser of each match is immediately eliminated from the tournament. Each winner will play another round until the final match to determine the tournament winner

    Singe Elimination
  • Structure

    1v1
  • FormatThe first participant to win two games will be the winner

    Best of 3

Timeline

  • Signup Deadline

    Closed
  • Check In

    18 Jul 18:00 - 2:00All players must go to the tournament page during the Check In Period and click on the Check In button
  • Start Date

    18 Jul 19:00 SAST

Prizes

  • 1stGold trophy on profile
  • 2ndSilver trophy on profile
  • 3rdBronze trophy on profile
Tournament Support

Details

HOW TO JOIN

  • Join the tournament before the Signup Deadline
  • Check in during the Check In Period if applicable
  • Round 1 Matches will be generated at the tournament Start Date

HOW TO CHECK IN

  • Every player(including all team members) must go to the tournament page during the Check In Period and click on the Check In button
  • You will also receive a notification reminding you to check in, clicking on that will take you to the tournament page
  • To make sure you have fully checked in, go to the Participants tab and make sure you are listed under Participants and not Unconfirmed
  • If we fail to get at least 4 participants checked in by the time the bracket starts, the tournament will be cancelled

SCHEDULE

After Round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous Round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff

Quick Rules

HOW IT WORKS

  • The hosting team should invite their opponents into their clan
  • Once all players are in the same clan a 2v2 Battle should be created and joined

TOURNAMENT SETTINGS

  • Match type: 2v2
  • Match time: 3 minutes
  • Mode: Best of 3

All matches must be played as a normal match and not as any other game mode or special challenge.

DECKS & CARDS

  • A player can change their deck between battles.
  • Players can use any cards they wish in their deck.

DROPS & DISCONNECTS

  • Each team is responsible for their Internet connection and hardware
  • Each disconnect count as a single loss. Opposίng team has to take a screenshot and provide it if needed.
  • Bugs: ClientBugs count as disconnects.