Jump list

Quick Rules

Maps

Randomized maps will be listed on each match page. These are the recommended maps to be played, but if both teams agree, the maps may be chosen by team captains using a VETO system such as mapban.gg

 

Cosmetics

List of allowed cosmetics:

  • Operator’s default skins 
  • Pro League skins (gold sets)
  • Pro R6Share teams branded cosmetics
  • Six Major branded cosmetics
  • Six Invitational branded cosmetics
  • Esports Programs cosmetics

If any player of a team will select a cosmetic that is not currently listed as allowed, the tournament administration should be notified through a match dispute with a clear screenshot with the ineligible cosmetic with the player name visible before the start of the next round in order to be eligible to protest for it.

The team of such a player will receive a penalty based on the list below:

  • 1st violation - Match warning

  • 2nd violation - Round loss


Match Settings

  • Number of Bans: 4
  • Ban Timer: 20
  • Number of rounds: 12
  • Attacker/Defender role swap: 6
  • Overtime Rounds: 3
  • Overtime Score Difference: 2
  • Overtime Role Change: 1
  • Objective rotation parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker unique spawn: On
  • Pick Phase Timer: 15
  • Reveal Phase Timer: 5
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Reverse friendly fire: Off
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death replay: Off


TDM Bomb Settings

  • Plant Duration: 7
  • Defuse Duration: 7
  • Fuse Time: 45
  • Defuse Carrier Selection: On
  • Prep Phase Duration: 45
  • Action Phase Duration: 180

Game Specific

1.1 Mappool

  • Club House 
  • Border 
  • Chalet 
  • Bank 
  • Consulate
  • Kafe Dostoyevsky
  • Skyscraper
  • Oregon
  • Nighthaven Labs

1.1 Hosting

The host is the team that creates the custom game and ensures that the proper settings and maps are used. The hosting team will be indicated on the match page and is the highest-seeded team(based on Elo).

The team which does not host can choose the attacker or defender side. In Bo3, the choice of sides alternates after the first map.

If the host incorrectly ends a game, their team may forfeit the game.

 

1.2 Bugs/Glitches

Below is a list of known intended and unintended game mechanics. Any situations that arise and are not specified below will be dealt with on a case by case basis. In general, common sense will be applied.

Not allowed:

  • using a Mira shield to boost

  • standing on a window ledge undetected

  • shield boosting on to undetected window ledge

  • one-way shots

  • shooting through what should be non-destructible walls/floors/ceilings/objects

  • glitching through walls, objects, surfaces etc at any moment

  • blocking window vaulting with a destructible shield

  • placing a Valk cam in a place where it can't be destroyed

  • placing a Maestro's Evil Eye on Alibi's decoy.

Using these glitches/bugs will result in a round loss for the team that uses it, further penalties if used again by the same team during the tournament.

Allowed Actions:

  • any position that you can get to and out of without glitching through walls/objects/surfaces, and you can be seen and shot at normally

  • shield boosting

  • standing on a window ledge and being detected

  • shield boosting onto a detected window ledge

  • Hibana and Thermite charges can be placed anywhere

  • using a teammate to boost

  • long-arming

  • using equipment or defusing through a destructible surface

  • destroying the whole floor of a bomb spot so the enemy team can not plant the defuser

  • smoke through wall

The tournament directions reserve the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.
 

1.3 High Ping

The ping limit for a match on South African servers is 130ms. If a player is over this value please try to do a re-host first and make sure a dedicated server was created before disputing. In case the player still has a ping over 130ms and it's not possible to play the match without there being problems, the match can be disputed.
It can only be counted as high ping if the ping is continuously over 130ms and the necessary evidence was provided. When started a dispute the match must not be finished and the team must submit at least three screenshots of the scoreboard which were taken at different times over two rounds with the high ping visible from the same player (in the action phase)

 

1.4 Forbidden on Consoles

If a player is suspected of using an illegal device eg. Mouse and Keyboard, sufficient evidence needs to be provided. High Sensitivity does not automatically prove the use of a Mouse and Keyboard.

Any changes to sprites, skins, scoreboards, and crosshairs are not allowed. Only the official models are allowed. If a player plays with custom files (not models) or removed files that have been installed by the game, then this will be penalized.

 

1.5 Forbidden on PC

Any modification or changing of the game using external graphics solutions or other 3rd party programs is strictly prohibited.

The use of the following programs is considered cheating: Multihacks, Wallhack, Aimbot, Colored Models, No- Recoil, No-Flash, Macros, Sound changes, and Graphical changes through third-party tools. These are only examples, other methods may be considered cheats as well.

Furthermore, it's forbidden to use any kind of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI Display, Rivatuner Overlay, Nvidia Profile Inspector). Overlays that show the frames per second (FPS) are permitted.

 

1.6 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

Teams are allowed to play one map shorthanded per match.

Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map.

1.7 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.

 

1.8 Grace Period

A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent.

 

1.9 Double Forfeit

If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament.

 

1.10 Spawnkilling

Spawn killing which results in a kill of an attacker during the first 2 seconds of action phase is not allowed. Doing so will result in a round loss for the defending team. Any kills happening after 2 seconds within the action phases are legal.

 

1.11 Player drops

If a player drops from the server during a match, the round will continue uninterrupted until the end (The round starts with the first second of the preparation phase). If a team leaves the round before it's finished the other team will get the round point. After the round completion, the player who disconnected will be allowed to rejoin the server or a re-host can be requested.

At least half of the players need to remain (3 players in a 5v5 match and 2 players in a 3v3 match) and the match needs to be played until the match end and a winner is decided.

If this isn't possible due to connection issues it will be considered a forfeit in favour of the team that is able to have all players on the server.

Every team can re-host the server once on a map. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team needs to play the map with the remaining players to its conclusion. Any abuse of this rule will be considered as deception.

Each user is responsible for his/her own hardware and connection.

 

1.12 Re-host

Rehosts are possible up to 30 seconds in the action phase if no player was killed. Every team can re-host the server once on a map.

All members of the rehosting team have to leave the match before the first 30 seconds of the action phase have passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost doesn't have to be confirmed by the opponent.

If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites, and the same equipment.

The number of authorized re-hosts depend on the match format:

  • Bo1: max. 2 re-hosts (1 per team)

  • Bo2: max. 4 re-hosts (1 per team on each map)

  • Bo3: max. 6 re-hosts (1 per team on each map)

Should a team not resume the match 10 minutes after a re-host, the admin team must be informed via protest. Additional time will then be given by the admin team depending on the circumstances.

 

1.13 Time Limit

Teams must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in your team being forfeited. 

 

1.14 Report Match Score

Match results must be entered after all games/maps have been completed by going to the match page and clicking on "Enter Result" (only visible to team captains). Once a result is entered, the opposing team will have 5 minutes to respond to the result before it is automatically accepted.

 

1.15 Outside Players

After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a player is found to have invited an ineligible player to a game, they will forfeit the game.

 

Global Rules

By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

 

2.1 Communication

Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

 

2.2 Rule Changes

ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

 

2.3 Late Entries

Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

 

2.4 Misconduct and Unsportsmanlike Behaviour

All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.

 

2.5 Conflict of interest

Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

2.6 Connections

Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

 

2.7 Prize distribution

In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account. Any cash prizes not claimed after 3 months will be subject to forfeit.

Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.

 

2.8 Broadcasting

ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

 

2.9 Spectators

Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

 

2.10 Loadshedding
Standard cups: 
Standard cups will always go ahead regardless of the stage of loadshedding. As long as the tournament reaches the minimum amount of players needed for a tournament to start, it will start. 

Event Finals: 
If loadshedding is scheduled for stage 4 or above on the same day as an Event Series Finals, the dates of the finals may be moved to accommodate to all teams taking part.

 

2.11 New Characters / Maps

In the event that a new character, map, stage or additional DLC content is added to any game. That character, map, stage or additional DLC content may not be used within 14 days of the release. 
 

2.12 Event / Game Specific Rules

Any rule/s that specifically apply to any Event, Tournament or Game, will take precedence over Global Rule/s. If you are unsure regarding any rule, please be sure to contact the Tournament Administration. 

Account Rules

3.1 In-Game ID

Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.

 

3.2 Multi accounts

Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email admin@acgl.gg

 

3.3 Names and Logos

We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.

 

3.4 Team Roster

A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed under that team on the match page.

3.5 Account Sharing

Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

 

3.6 Roster Changes

Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player that is not a player already participating in the tournament. 

 

3.7 Substitutes

For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.

 

3.8 Country

Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

Hosting rights for private matches will be given to South African players.

 

3.9 Banned players

Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

Dispute Rules

4.1 Cheating

Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.

 

4.2 Disputes & Proof

All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.

 

4.3 Match-Fixing / Betting Fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

 

4.4 Doping

Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

 

4.5 Deception/Manipulation

The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

4.6 Game Modification

Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

 

4.7 Equipment

Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

 

4.8 IP Flooding (DDoS Attacks)

Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.

 

4.9 Lack of Cooperation

Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.

 

4.10 Punishments

The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. 

Penalty Rules

MINOR VIOLATIONHONOUR DEDUCTION
No show5
Incorrect game account5-15
Fake result10
Unregistered player10
Deception15
Unsportsmanlike Behaviour8-20
Abandoning Free Agent team after check-in20
3x FA team abandonsStats reset

 

Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

 

MAJOR VIOLATIONBAN DURATION
Playing with a banned player1 month
5x FA team abandons1 month
Boosting1-3 months
Hostile language or Personal threats1-3 months
Smurf account3 months
Racism, hate speechPermanent

 

This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.