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Quick Rules

HOW TO PLAY

  • Once a match is ready on the ACGL website, go to the match page
  • Teams will have a choice of either playing on their own official Billosoft server / Frostbyte server (128-tick) or on the CSGO private queue (64-tick)
  • The hosting team (as indicated on the match page) will be responsible for setting up the private queue/server

How to host a private queue match:

  • In CSGO, go to Play -> Competitive, click on the "Private Queue" box and then on "Create a Private queue"
  • Both teams should each be in their own party of 5 before joining the queue. If players join the queue as a solo, they will get placed into a random team.
  • Start the queue by clicking on "Go", then copy the code and paste it into the chat on the ACGL match page. 
  • The non-hosting team must then bring their party into the queue by going to Play -> Competitive, then clicking "Private Queue", then "Join by code"
  • Once 10 players are in the queue, the lobby will start and move into the map pick & ban process, after which the match will begin.
  • Players must be at least Level 2 to access the Competitive tab

How to host a private server match (Billosoft/Frostbyte):

  • Both teams should each be in their own party of 5 before joining the server.
  • The hosting team should paste the server join code(IP address) into the chat on the ACGL match page. 
  • The non-hosting team must then bring their party into the server by opening their console ( ` ) and entering the server join code

 

HOW TO WIN

  • The first team to 16 round wins (MR15) will win the map
  • Once the match is finished, team captains must report the outcome on the ACGL match page

 

PROOF REQUIREMENTS

  • We recommend that each team captain/manager captures the end-of-game scoreboard, which includes the total round count and scores.
  • In the event of a dispute, the accusing player will be given a max of 15 minutes (from the time the score was reported/dispute was made, whichever comes first) to provide the requested proof, with exceptions being made at an admin's discretion.
  • Proof must be uploaded either to your match page or the ACGL Discord chat.

Game Specific

1.1 Map pool

The currently active map pool will automatically be used for all matches.

 

1.2 Grace Period

Both teams must be in the private queue within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent should they not show up.

 

1.3 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

If the participant does not have the minimum required players, they will forfeit the match.

 

1.4 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.

    1.5 Seeding

    Participants will be seeded according to their ACGL ELO. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10. 

     

    1.6 Lag

      If an entire team is experiencing lag an Admin should be contacted, however, it is up to the players themselves to manage their own connection. As the servers are dedicated there should be no connection issues unless it's on the player's side. If a server is experiencing problems, proof in screenshots and/or videos should be provided to the admins from multiple players.


       
      1.7 Time Limit

      Participants must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in a forfeit. 

       

      1.8 Double Forfeit

      If a match is not played and neither participant contacts the admin requesting the forfeit or win, both participants will be knocked out of the tournament.

        Global Rules

        3.1 Communication

        Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

         

        3.2 Rule Changes

        ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

         

        3.3 Late Entries

        Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

         

        3.4 Misconduct and Unsportsmanlike Behaviour

        All players are asked to behave in a respectful way towards other competitors and ACGL admins; treat others as you would like to be treated! Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished

         

        3.5 Apple

        Apple Inc. is not in any way, shape, or form a sponsor or partner in any tournaments hosted on this platform.

         

        3.6 Conflict of interest

        Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

        3.7 Connections

        Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

         

        3.8 Prize distribution

        In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account.

         

        3.9 Broadcasting

        ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

         

        3.10 Spectators

        Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

         

        3.11 VPN

        The use of a VPN when logging into our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

        Account Rules

        4.1 In-Game ID

        Players must ensure that their in-game ID (relating to the tournament or match being played) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

        Players with profanity or vulgar text in their ID will be requested to remove the text or risk being banned from future tournaments. Furthermore, If your ID contains foreign characters that cannot be typed on a standard keyboard, console, or mobile device, you will also be requested to remove the text or risk being banned.

         

        4.2 Multi accounts

        Each player competing in ACGL tournaments must only have one account. If a player cannot access his account, he must contact an admin on discord or email admin@acgl.co.za

         

        4.3 Names and Logos

        We reserve the right to edit user/team names or logos if they resemble copyrighted/trademarked content, are offensive/vulgar/obscene, or incite hatred.  Names/Logos which go against all forms of etiquette and good manners will also not be accepted and will result in the loss of Honour.

        4.4 Team Roster

        A player may only play for one team in a tournament or league. The only players allowed to play for a team are the players listed under that team on the match page.

         

        4.5 Roster Changes

        Changes to a team's roster may only be made before the start of a tournament, with the exception of a free agent (FA) team which tournament admins will be allowed to update up until the end of the grace period of the first round.

         

        4.6 Substitutes

        For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. They will be listed along with the core roster on the match page.

         

        4.7 Country

        A player's country must be set to their country of residence(the country they are currently residing in). Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

        Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

        Hosting rights for private matches will be given to South African players.

         

        4.8 Banned players

        Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

        Dispute Rules

        2.1 Cheating

        Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language.

         

        2.2 Disputes & Proof

        All dispute claims that evidence must be submitted to an ACGL admin for a ruling to be made. For all disputes, the burden of proof is on the accuser. In order to dispute game results, players must notify a tournament admin either via the website or Discord either before/during the match or no longer than 15 minutes after the end of the match.

         

        2.3 Concessions

        Teams may request that they are allowed to concede victory of a match. A tournament admin must be contacted with these requests.

         

        2.4 Match-Fixing / Betting Fraud

        Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

         

        2.5 Doping

        Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

         

        2.6 Deception/Manipulation

        The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

        2.7 Game Modification

        Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

         

        2.8 Account Sharing

        Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

         

        2.9 Equipment

        Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

         

        2.10 IP Flooding (DDoS Attacks)

        Performing or assisting with a DDoS attack of your opponent will be punished severely.

         

        2.11 Lack of Cooperation

        Failing to comply with a tournament admin\'s directions and/or requests may result in the forfeit of a game or the entire match.

         

        2.12 Punishments

        The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or an ACGL Site Ban for a specified duration. Penalties may also be combined with other penalties.

        Penalty Rules

        MINOR VIOLATION HONOUR DEDUCTION
        No show 5
        Incorrect game account 5
        Fake result 10
        Unregistered player 10
        Deception 15
        Unsportsmanlike Behaviour 8-20
        Abandoning Free Agent team after check-in 20
        3x FA team abandons Stats reset

         

        Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

         

        MAJOR VIOLATION BAN DURATION
        Playing with a banned player 1 month
        5x FA team abandons 1 month
        Boosting 1-3 months
        Hostile language or Personal threats 1-3 months
        Smurf account 3 months
        Racism, hate speech Permanent

         

        This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.