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Quick Rules

INFO

  • Schedule: 3 matches are played one after the other. Players will have 15 minutes once the match is created to join the lobby before it is started
  • Invite link and password: Will be posted on the match page once the tournament starts
  • Mode: Classic Solo-TPP

 

HOW TO GET ROOM DETAILS

  • Once the tournament starts at the Start Date, refresh the tournament page to view your matches
  • On the match page is where you will find the invite link you will use to join the room in CODM itself. "Password" will be the Room Password you must enter in-game. (See "HOW TO JOIN A ROOM" below)
    • If the Invite link/Password says "Not set", the admin has not yet created the room. Wait a few minutes, refresh the page, and check it again.
    • If it says "Access restricted" then you are not part of the tournament/match
  • Do not share the link or password!
  • It is not required to be in a specific slot

 

HOW TO JOIN A ROOM

  • Go to the match page on the ACGL website / app which becomes available once the tournament starts
  • Make note of the Password, then click on the link under "Invite link" which will take you to the CODM app
    • If you are unable to join via the link, then use the Match ID instead. From the Battle Royale page on CODM, click on the menu icon in the top right corner, then click on Private. Then click on the home/search icon also in the top right corner, type in the match ID as found on the match page
  • Enter the room password
  • You are now in the custom room. Wait until the admin starts. 

 

REPORT RESULTS

Each player must take a screenshot at the end-of-game displaying their kill score and placement and submit it on the match page, via the "Enter Result" button which will appear once the room is started. You must report scores before the next room starts.

Game Specific

TIE BREAKER

In the event that two or more teams have the same number of total points, the following rules shall be applied to break the tie:

  • Tiebreaker 1 = Total wins
  • Tiebreaker 2 = Highest eliminations
  • Tiebreaker 3 = Highest average placement
  • Tiebreaker 4 = Highest amount of eliminations in one game
  • Tiebreaker 5 = Coin-Flip

 

1.1 Proof Requirements:

In the event of a dispute, the accusing team must provide a video as proof.

 

1.2 Grace Period

Players will forfeit the game if they are not present by 15 minutes after a match is created


 

1.3 Drop locations:

If you choose to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if you choose to drop in this location. There will be exceptions to this case and will be at the admin's discretion. 

 

1.4 Disconnections

There will be no game restarts if a player disconnects. Players are responsible for their own connection and technical issues
 

    Points System

    1 point(s) per kill

    PositionPoints
    1st10
    2nd - 5th7
    6th - 10th5
    11th - 15th3

    Global Rules

    3.1 Communication

    Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

     

    3.2 Rule Changes

    ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

     

    3.3 Late Entries

    Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

     

    3.4 Misconduct and Unsportsmanlike Behaviour

    All players are asked to behave in a respectful way towards other competitors and ACGL admins; treat others as you would like to be treated! Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished

     

    3.5 Apple

    Apple Inc. is not in any way, shape, or form a sponsor or partner in any tournaments hosted on this platform.

     

    3.6 Conflict of interest

    Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

    3.7 Connections

    Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

     

    3.8 Prize distribution

    In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account.

     

    3.9 Broadcasting

    ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

     

    3.10 Spectators

    Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

     

    3.11 VPN

    The use of a VPN when logging into our website/app, or during matches is strictly prohibited and may result in you getting banned. 

     

    Account Rules

    4.1 In-Game ID

    Players must ensure that their in-game ID (relating to the tournament or match being played) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

    Players with profanity or vulgar text in their ID will be requested to remove the text or risk being banned from future tournaments. Furthermore, If your ID contains foreign characters that cannot be typed on a standard keyboard, console, or mobile device, you will also be requested to remove the text or risk being banned.

     

    4.2 Multi accounts

    Each player competing in ACGL tournaments must only have one account. If a player cannot access his account, he must contact an admin on discord or email admin@acgl.co.za

     

    4.3 Names and Logos

    We reserve the right to edit user/team names or logos if they resemble copyrighted/trademarked content, are offensive/vulgar/obscene, or incite hatred.  Names/Logos which go against all forms of etiquette and good manners will also not be accepted and will result in the loss of Honour.

    4.4 Team Roster

    A player may only play for one team in a tournament or league. The only players allowed to play for a team are the players listed under that team on the match page.

     

    4.5 Roster Changes

    Changes to a team's roster may only be made before the start of a tournament, with the exception of a free agent (FA) team which tournament admins will be allowed to update up until the end of the grace period of the first round.

     

    4.6 Substitutes

    For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. They will be listed along with the core roster on the match page.

     

    4.7 Country

    A player's country must be set to their country of residence(the country they are currently residing in). Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

    Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

    Hosting rights for private matches will be given to South African players.

     

    4.8 Banned players

    Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

    Dispute Rules

    2.1 Cheating

    Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language.

     

    2.2 Disputes & Proof

    All dispute claims that evidence must be submitted to an ACGL admin for a ruling to be made. For all disputes, the burden of proof is on the accuser. In order to dispute game results, players must notify a tournament admin either via the website or Discord either before/during the match or no longer than 15 minutes after the end of the match.

     

    2.3 Concessions

    Teams may request that they are allowed to concede victory of a match. A tournament admin must be contacted with these requests.

     

    2.4 Match-Fixing / Betting Fraud

    Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

     

    2.5 Doping

    Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

     

    2.6 Deception/Manipulation

    The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

    2.7 Game Modification

    Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

     

    2.8 Account Sharing

    Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

     

    2.9 Equipment

    Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

     

    2.10 IP Flooding (DDoS Attacks)

    Performing or assisting with a DDoS attack of your opponent will be punished severely.

     

    2.11 Lack of Cooperation

    Failing to comply with a tournament admin\'s directions and/or requests may result in the forfeit of a game or the entire match.

     

    2.12 Punishments

    The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or an ACGL Site Ban for a specified duration. Penalties may also be combined with other penalties.

    Penalty Rules

    MINOR VIOLATION HONOUR DEDUCTION
    No show 5
    Incorrect game account 5
    Fake result 10
    Unregistered player 10
    Deception 15
    Unsportsmanlike Behaviour 8-20
    Abandoning Free Agent team after check-in 20
    3x FA team abandons Stats reset

     

    Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

     

    MAJOR VIOLATION BAN DURATION
    Playing with a banned player 1 month
    5x FA team abandons 1 month
    Boosting 1-3 months
    Hostile language or Personal threats 1-3 months
    Smurf account 3 months
    Racism, hate speech Permanent

     

    This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.