5v5 BO4 XB1 14-07

Quick Rules

HOW IT WORKS

  • All matches must be hosted via the World League Hub Custom Games, where settings will be applied automatically
  • Restricted items that may not be used during matches are listed on the Rules page
  • Randomized maps will be listed on each match page. These are the recommended maps to be played, but if both teams agree, the maps may be chosen by team captains using the VETO system
  • Game Modes: HP, SND, Control, HP, SND

1. Matches

1.1 MAP POOLS

SND

  • Arsenal
  • Frequency
  • Gridlock
  • Hacienda
  • Payload

HARDPOINT

  • Arsenal
  • Frequency
  • Gridlock
  • Hacienda
  • Seaside

CONTROL

  • Arsenal
  • Frequency
  • Gridlock
  • Seaside
  •  

 

1.2 RESTRICTIONS

Specialists

  • Ajax
  • Torque
  • Nomad
  • Outrider
  • Spectre

Special Issue Equipment

  • Seeker
  • Reactor Core
  • Tac Deploy

Scorestreaks

  • UAV
  • Care Package
  • Counter UAV
  • Mantis
  • Sentry
  • Dart
  • RC-XD
  • Drone Squad
  • Sniper's Nest
  • Strike Team

Weapons

  • Titan
  • Hades
  • VKM 750
  • MOG 12
  • SG12
  • Daemon 3XB
  • Swat RFT
  • Grav
  • Peacekeeper
  • Vendetta
  • Locus
  • S6 Stingray
  • Ballistic Knife
  • All Melee Weapons

Perks

  • Skulker
  • Gung-Ho
  • Team Link
  • Tracker

 

Attachments

  • Rapid Fire
  • High Caliber
  • Laser Sight II
  • Max Load
  • Rocket Cache
  • High Explosive
  • FMJ II

Gear

  • Acoustic Sensor

Optics

  • Fast Lock

Wildcard

  • Overkill
  • Primary Operator Mod
  • Secondary Operator Mod

 

1.3 Grace Period

A participant must at least be in communication with their opponent within 15 minutes after a match’s start time. Furthermore if they are no present in the match lobby after an additional 10 minutes, they will forfeit.

Teams may start a match shorthanded by one player. If the full team is not present by the end of the first map, they will be forfeited. 

Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map.

 

1.4 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. If the participant does not have the minimum required players, they will forfeit the match.

 

1.5 Normal Boundaries

Players who move their character outside of the normal boundaries of a map may forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

 

1.6 Default Start Time

Participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact admin. Participants that do not contact admins will be forfeited once the 'Grace Period' of the following fixture expires.

 

1.7 Time Limit

Teams must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in your team being forfeited. 

 
1.8 Double Forfeit

If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament.
 
1.9 Seeding

Teams will be seeded according to their game XP. The higher seed is determined by the team with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10. 
 

1.10 Disconnections

Games must be restarted if a Player disconnects in the first 30 seconds or before the first kill. 

For all game modes, if a player disconnects after the first 30 seconds or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the match at any point, as this will result in a forfeit.

 

1.11 Hosting

The host is the player that creates the custom game and ensures that the proper settings and maps are used. The host should set their party limit to match the number of players for the match.
 
The higher seeded team must host the first game. The lower seeded team will host the second game. The team that does not host may choose a side to play on.

If the host incorrectly ends a game, their team may forfeit the game.

 

1.12 Lag

A lag test must be performed before the start of each game to ensure all players have an acceptable player to player connection. Lag tests must be done via a Free-For-All.

In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof and provide it to an admin. If lag is occuring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the map. 

 
1.13 Report Match Score

Match results must be entered after all games/maps have been completed by going to the match page and clicking on Enter Result(only visible to team captains). Once a result is entered, the opposing team will have 5 minutes to respond to the result before it is automatically accepted.

 

1.14 Outside Players

Only eligible players on the two teams and ACGL admins may be invited/join the match lobby. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game.

2. Disputes

2.1 Cheating

Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language.

 

2.2 Disputes & Proof

All dispute claims that evidence must be submitted to an ACGL admin for a ruling to be made. For all disputes, the burden of proof is on the accuser. In order to dispute game results, players must notify a tournament admin either via the website or Discord either before/during the match or no longer than 15 minutes after the end of the match.

 

2.3 Concessions

Teams may request that they be allowed to concede victory of a match. A tournament admin must be contacted with these requests.

 

2.4 Match Fixing / Betting Fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is stricly prohibited.

 

2.5 Doping

Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished.

 

2.6 Deception/Manipulation

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

2.7 Game Modification

Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game's configuration are not allowed unless otherwise stated in the tournament rules.

 

2.8 Account Sharing

Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

 

2.9 Equipment

Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

 

2.10 IP Flooding (DDoS Attacks)

Performing or assisting with a DDoS attack of your opponent will be punished severely.

 

2.11 Lack of Cooperation

Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.

 

2.12 Punishments

The following punishments for breaking rules may be enforced by an admin: Loss of Rep, A Game Forfeit, a Match Forfeit or an ACGL Site Ban for a specified duration. Penalties may also be combined with other penalties.

3. General

3.1 Communication

Only communication via the ACGL Discord chat lobby, Match Discussion and ACGL Personal Messages will be accepted.

 

3.2 Rule Changes

ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

 

3.3 Late Entries

Participants will not be allowed to sign up to tournaments once the Sign Up Deadline has been reached or check in has begun

 

3.4 Misconduct and Unsportsmanlike Behaviour

All players are asked to behave in a respectful way towards other competitors and ACGL admins; treat others as you would like to be treated! Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished

 

3.5 Apple

Apple Inc. is not in any way, shape or form a sponsor or partner in any tournaments hosted on this platform.

3.6 Conflict of interest

Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

 

3.7 Connections

Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

 

3.8 Prize distribution

In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details

 

3.9 Broadcasting

ACGL reserves the rights to use any material casted or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

 

3.10 Spectators

Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

4. Accounts

4.1 Game Account

It is up to players to ensure that the game account relating to the game being played is unique and up-to-date on their profile.

 

4.2 Multiaccounts

Each player competing in ACGL tournaments must only have one account. If a player cannot access his account, he must contact an admin on discord or email admin@acgl.co.za

 

4.3 Names and Logos

We reserve the right to edit user/team names or logos if they resemble copyrighted/trademarked content, are offensive/vulgar/obscene/incite hatred.  Names/Logos which go against all forms of etiquette and good manners will also not be accepted.

4.4 Team Roster

A player may only play for one team in a tournament or league. The only players allowed to play for a team are the players listed under that team on the match page.

 

4.5 Substitutes

For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any XP at the end of tournaments. They will be listed along with the core roster on the match page.

 

4.6 Country

A player's country must be set to their country of residence(the country they are currently residing in). Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

Hosting rights for private matches will be given to South African players.

Penalties

VIOLATION REP DEDUCTION
No show 5
Incorrect game account 5
Late Sign Up 8
Fake result 10
Unregistered player 10
Bug abuse 10
Ringer / Faker 15
Deception 15
Unsportsmanlike Behaviour 8-20
Cheating 10-20