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  • Entries

    14 teams
  • Game

    Clash Royale
  • TypeThe loser of each match is immediately eliminated from the tournament. Each winner will play another round until the final match to determine the tournament winner

    Singe Elimination
  • Structure

    2v2
  • FormatThe first participant to win two games will be the winner

    Best of 3

Timeline

  • Signup Deadline

    Closed
  • Check In

    13 Apr 18:00 - 18:55All players must go to the tournament page during the Check In Period and click on the Check In button
  • Start Date

    13 Apr 19:00 SAST

Prizes

  • 1stGold trophy on profile
  • 2ndSilver trophy on profile
  • 3rdBronze trophy on profile
Tournament Support

Details

HOW TO SIGN UP

  • Join the tournament before the Signup Deadline
  • Check in during the Check In Period if applicable
  • Matches will be generated at the tournament Start Date

HOW TO CHECK IN

  • Every player(including all team members) must go to the tournament page during the Check In Period and click on the Check In button
  • All players will receive a notification reminding them to check in

REQUIREMENTS

  • All players must reside(currently live in) a Sub Saharan African Country. For a full list of eligible countries see the Rules page
  • If we fail to get at least 8 participants checked in by the time the bracket starts, the tournament will be cancelled

SCHEDULE

  • Matches in a knockout bracket are played one after the other until the tournament is finished.
  • All matches must be started as soon as possible and played until completion. Postponing matches is at the discretion of the tournament admin

 

PRIZES

1st N/A
2nd N/A
3rd N/A

Quick Rules

HOW IT WORKS

  • The hosting team should invite their opponents into their clan
  • Once all players are in the same clan a 2v2 Battle should be created and joined

TOURNAMENT SETTINGS

  • Match type: 2v2
  • Match time: 3 minutes
  • Mode: Best of 3

All matches must be played as a normal match and not as any other game mode or special challenge.

DECKS & CARDS

  • A player can change their deck between battles.
  • Players can use any cards they wish in their deck.

DROPS & DISCONNECTS

  • Each team is responsible for their Internet connection and hardware
  • Each disconnect count as a single loss. Opposίng team has to take a screenshot and provide it if needed.
  • Bugs: ClientBugs count as disconnects.