Quick Rules

HOW IT WORKS

  • Join the tournament before the Signup Deadline
  • Check in during the Check In Period if applicable
  • Once the tournament Starts, you will have your first opponent.
  • Go to your match page to see which player must host, chat with your opponent, get their gamertags and report scores. 
  • The hosting player must host a DUO game session.
  • The host will then invite his/her opponent to the game session and then begin their match. 
  • All matches must be played on EU/European servers

HOW TO WIN

The player with the most total kills at the end of two games will be awarded the win(Best of 2). If there is a tie in kills, life duration in the second game will be used to determine a tie breaker. If both players survive until the end of the second game and the total kills are tied, a tiebreaker match must be played.

HOW TO CHECK IN

  • Players must go to the tournament page during the Check In Period and click on the Check In button
  • You will also receive a notification reminding you to check in, clicking on that will take you to the tournament page
  • To make sure you have checked in, go to the Participants tab and make sure you are listed in the Participants list, not the Unconfirmed list.

Matches

  • Please note for all forfeit or dispute claims that evidence must be submitted to an ACGL admin for a ruling to be made.
  • Only communication via the ACGL Discord chat lobby, Match Discussion and ACGL Personal Messages will be accepted.
  • PS4/XB1 players are allowed to compete in Fortnite PC tournaments, but PC players are not allowed to compete in Fortnite Console tournaments
  • If you are seen using a keyboard/mouse during Console tournaments, even in the lobby, it will result in an immediate forfeit from the tournament.

 

Teamwork:

Teamwork is allowed. However, teams that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that queued game session.

Sabotage

Players MAY NOT destroy any bases made by their opponent, make them fall, or any other actions that may help lead to that person's death. Sabotage also includes:

  • Breaking or weakening opponent's built or non built structures or cover by any means.
  • Causing opponents to miss shots or miss opportunities for advancing their scores in any way shape or form.
  • Building in front of your opponent.
  • Boogie Bombing your opponent.

Proof Requirements:

In the event of a diispute, the accusing team must provide video proof.

Grace Period

A Team will Forfeit the Match if they are not present by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.

Delays
Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.

Normal Boundaries
Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

Default Start Time

All round one (1) matches have the same default start time. All Matches have a standard start time that is listed on the Tournament Overview on the front page of the touranment. Matches must be started by their default start time and played until completion.

Teams that have not completed their matches before the scheduled start time of the next round of fixtures must contact admin via the ACGL Discord Channel
Teams that do not contact admin via the ACGL Discord channel will have their fixtures forfeit once the 'Grace Period' of the following fixture expires. 
 
Double Forfeit

If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament.
 
Seeding

Teams will be seeded according to their game XP at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0). 
Example: Seed four (4) is a higher seed than seed ten (10). 

Game Types in Rounds

Game types will be set for each round of the bracket. These game types must be played and may not be substituted out. 

Drop locations:

If your team chooses to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if your team chooses to drop in this location. There will be exceptions to this case and will be at the staffs discretion. 

Players caught doing so will be forfeited from their match. Any claims of this happening must be submitted in video form in a match dispute. We will not accept screenshots in this case.

Disconnections

If a player disconnects before landing, the game should be ended.  All players must leave the match to end the game. If the player lands and then disconnects, the kills at the point of disconnect shall stand. The disconnect time shall be counted as time of death.

Hosting

The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match. (Example: Squads for a 2v2 match.)
 
The higher seeded team at match time must host all matches.

If the host incorrectly ends a game, their team may forfeit the game.

Lag

In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occuring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game. 

No Shows

All no shows must be verified by a tournament official. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use the Discord Live Support.
 
Time Limit

Teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss. 
 
Report Match Score

Please report the match results on your match page which can be found under the Bracket Tab on the tournament page .To report the match results, teams must report the match score accurately, with overall kills being reported. In the event of a tie, the match should be reported as 1-0 in favour of the team that lasted the longest/got the final kill.

Outside Players

After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game.

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