Quick Rules

Any setting not listed below should not be changed from its default state within the private match lobby.

The higher seeded team will always select Blue. The lower seeded team will always select Orange.
The higher seeded team will be the host. If requested, teams may rotate hosts until the match is complete.

To create a lobby:

  • Select 'Play Online' >> 'Create Private Match'
  • Update the match settings as follows:
    • Arena: DFH STADIUM
    • Bot Difficulty: No Bots
    • Region: South Africa
    • Joinable By: Name/Password
    • Cross play: Enabled
    • Team Settings: Default

Message your opponent via Discord, ACGL Private Messages or the Match Discussion

To join a lobby:

  • Select 'Join Private Match'
  • Enter the Name/Password you were given by host.
  • Wait until all relevant players have connected, then choose your team
  • No other spectators allowed 

Matches

Grace Period
A Team will Forfeit the Match if they are not present by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period. Teams may start a match shorthanded by one player. If the full team is not present by the end of the first map, the team will be forfeited. 

Delays
Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.

Default Start Time

All round one (1) matches have the same default start time. All Matches have a standard start time that is listed on the Tournament Overview on the front page of the touranment. Matches must be started by their default start time and played until completion.

Teams that have not completed their matches before the scheduled start time of the next round of fixtures must contact admin via the ACGL Discord Channel
Teams that do not contact admin via the ACGL Discord channel will have their fixtures forfeit once the 'Grace Period' of the following fixture expires. 
 
Double Forfeit

If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament.
 
Seeding

Teams will be seeded according to their game XP at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0). 
Example: Seed four (4) is a higher seed than seed ten (10). 
 
Game Types in Rounds

Game types will be set for each round of the bracket. These game types must be played and may not be substituted out. 

Outside Players

After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game.

Report Match Score

Please report the match results on your match page which can be found under the Bracket Tab on the tournament page .To report the match results, teams must report the match score accurately, with overall maps won being reported.

Disconnections

If a player disconnects within the first thirty (30) seconds and/or before the first goal, the game should be ended.  All players must leave the match to end the game. 

If a player disconnects after the first thirty seconds (30) and/or the first goal, the map must be continued and the missing player should be reinvited to the lobby. If the team with the missing player leaves the lobby, their team may forfeit the round/game in question. 

Hosting

The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.)
 
The higher seeded team at match time must host the first game. The lower seeded team will host the second game. This will alternate until a tie break game is required. The team with the higher combined Search and Destroy rounds won for all games leading up to the tie breaker in that match will host the tie breaker game. The team that does not host must choose a side to play on.
 
Hosting players should create the custom game. As the hosting team changes over the course of a match, the new hosting player should leave the custom game and create a new one. A lag test should be performed before the start of each game to ensure all players have an acceptable player to player connection. Lag tests must be done via the Free-For-All game mode.
 
If a player's connection to the server becomes unreasonable during a game, the game must still be played. The lag incident should be reported to tournament support immediately following that game.

If the host incorrectly ends a game, their team may forfeit the game.

Lag

In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occuring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game. 

No Shows

All no shows must be verified by a tournament official. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use the Discord Live Support.
 
Time LimitTeams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss. 
 

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